(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
The US Department of Education has recently approved a significant $4 million funding allocation to promote digital literacy among middle school students—in a way utilizing a popular sandbox game.
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