On Tuesday, Microsoft announced it had discontinued the USB adapter for the Kinect sensor, a pioneering motion-sensing accessory line for the Xbox 360 and Xbox One that sold almost 30 million units in ...
Though mostly focused on children's games, there are also games like Zumba Fitness Party, Mingle (a match and merge puzzle game), and a few others that might also appeal to adults. All motion ...
The conventional wisdom is that Kinect was an albatross on Xbox One, making the system more expensive at launch and taking away resource power. But now, over a decade later, the Kinect-like Nex ...
And just like that, all three of the major game consoles now have some semblance of motion controls. Unlike the Nintendo Wii and PlayStation Move, however, Microsoft's Kinect for Xbox 360 opts to get ...
Anyone remember Xbox Kinect? It was this strange-looking motion-sensing peripheral for the Xbox 360, and later Xbox One, which used a camera to track the gamer's movements. First unveiled at E3 2009 ...
It’s been ten years since Microsoft launched the Kinect camera and it lived quite a life. The Xbox 360 peripheral became a key part of the whole Xbox platform and then years later, almost just as ...
LOS ANGELES – Love the Wii? So does Microsoft. Here at the Electronic Entertainment Expo, the Xbox maker is pulling out all the stops and breaking the bank to introduce Kinect, the upcoming ...
We all know Microsoft’s motion- and voice-controlled Xbox accessory can enhance your games, but its greatest achievement so far has perhaps been in the way it’s breathed fresh life into the DIY ...
Having spent time with Microsoft's new Kinect sensor on the Xbox One, I am massively impressed — and thoroughly creeped out. The device is everything the company boasted and more, and the idea of that ...
$150 price on top of Xbox 360 console Half-second of inherent lag Fairly basic games Only handles two players at a time “Why you can trust Digital Trends – We have a 20-year history of testing, ...
The concept of a 3D scanner can seem rather simple in theory: simply point a camera at the physical object you wish to scan in, rotate around the object to capture all angles and stitch it together ...