NThe latest update to SteamVR adds asynchronous reprojection for Nvidia GPUs. Similar to Oculus’ asynchronous timewarp, it mitigates unwanted ‘judder’ when the hardware fails to maintain 90fps.
Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. The ...
Valve’s latest SteamVR beta introduces a new “asynchronous reprojection” feature that aims to reduce lag and visual stuttering within supported virtual reality games and applications, ensuring a ...
Valve Software updated SteamVR on Wednesday to include three general changes and fixes, improvements and additions to Compositor, and around 10 HTC Vive-specific updates, feature additions, and so on.
Valve has launched a new SteamVR Beta with initial support for what it calls 'asynchronous reprojection'. This VR rendering technique helps keep VR experiences running as smoothly as possible. A ...
According to the game producer of PSVR 2’s sci-fi action title Hubris, Sony is looking to improve its reprojection technology for PSVR 2 games that are clocking in at 60 FPS. Koen made the comments ...