Check out this article to learn all about Minecraft moving its graphics API from OpenGL to Vulkan and what is it in for the players.
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up ...
Even still, image upscaling remains the most notable part of the package, and FSR 4 represents a considerable step forward in terms of image quality over older versions. So it goes that people would ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
We've put the new GTX 1060 through its paces with the open source API and Nvidia's latest darling simply can't cope. The latest GeForce is still a great card for the vast majority of games, check out ...